edge → provision → running

Spin up a game server the second they pay.

Pick a plan, check out, and get a live, joinable endpoint, even on a box behind CGNAT. No port forwarding, no waiting, no tickets.

runs: Minecraft · Valheim · Rust · Terraria · CS2 · Factorio

ace's survival running
mem
8 GB
slots
64
region
us-east
connect
provisioned in 0.9s

Pick your power.

Every plan is the spec you pay for, provisioned exactly. No surprises, no oversell.

< 60s
pick to playable
99.9%
edge uptime
> 50,000
servers launched
0
tickets to go live

Three moves to live.

  1. 01

    Pick

    Choose a game and a plan. The spec you see is the spec you get.

  2. 02

    Pay

    Checkout on the host’s Stripe account. The tenant is merchant of record, not us.

  3. 03

    Play

    The orchestrator provisions and hands you a copy-paste connect string.

Straight answers.

How fast is "live"? +

The moment payment clears, the orchestrator places your server on a node, allocates a public port, names it, and starts the workload. You get a copy-paste connect string in seconds, not a support ticket.

Does it work behind CGNAT? +

Yes. The node dials out and holds a reverse tunnel; the edge fronts a real public port and forwards over it. No port-forwarding, no static IP required on the box.

Can I stop and start it? +

From your dashboard, any time. Stop frees nothing you paid for; start brings it right back. Cancel tears it down and releases the address.

Is this built on an API I can use too? +

Every screen here is a client of the same public REST API. This storefront is a reference implementation. Build your own.

A server, not a project. Get one running now.

Browse servers
Pylon

Any machine, anywhere, turned into a publicly reachable game server. The networking edge is the moat.

status

all systems operational

© 2026 Pylon. Built on the same public API you can. edge → provision → running